Balance Keeper is an educational tool that helps children practice addition, subtraction, logical thinking, and basic algebra. The purpose of the game is to balance a scale with various weights. Complex problems consist of unknown mystery weights. Through deductive reasoning and trial and error techniques, a child can determine these weights. Balance Keeper implements fifteen skill levels that automatically adjust in difficulty. Mastering all...
Flash Alphabet is a simple but eloquent educational tool to help young children learn the English alphabet. The program displays letters and their associated pictures one at time to help children memorize the alphabet with familiar pictures such as,"A is for apple."In random mode, children pick one of three pictures that correspond to the letter in question. We recommend parents help their children pronounce the letters and their...
Children in years past have always practiced their basic mathematics by using flash cards. This learning methodology is highly effective in sharpening children's computational capacity but lacks dynamic feedback. Flash Math duplicates the positive aspect of flash cards and provides dynamic feedback. Also, Flash Math scales problems according to children's proficiency so that they are not frustrated by difficult problems or unchallenged by less...
Time Tracker teaches young children how to tell time using an analog clock. There are ten educational levels ranging from simple hour hand manipulation to complex double-digit subtraction. Upper level equations show a deactivated clock representing the"current"time in conjunction with the main active play clock representing the"configurable"time. Time Tracker uses dynamic leveling algorithm to adjust to the child's ability.
Word Seeker is a classic concentration game that helps children learn word skills. The object of the game is to match the first word with the second word that is exactly the same, a synonym, an antonym, or a homonym. The game begins with eighteen blocks faced down. The user clicks on a block to reveal the hidden word. Subsequently the user selects another block to reveal its hidden word. If the words match, the two blocks disappear. Otherwise,...